3. The debuffs it applies to enemies should not be understated, ending the fight quickly. The Vampiric Wanderer is much the same as the regular Wanderer, except he has fallen foul of a Vampire's fangs. Brilliant stuff Histcarp! The same can be applied to dragons in some respect. doesn't mean you have to waste the pelts though you don't have to be good at smithing to improve your armor somewhat. The Official Digital Toolset for Dungeons & DragonsExample areas where he can be found include: 1. My favorite playstyle man, this is a good entry and it really depicts the theme of the contest. After that you’re able to overwhelm them quickly with bashes and attacks of your own. If this build has taken your interest, give it a try and tell me how you like it, or what you did differently. The Wanderer uses skills picked up … In the aftermath of the fires of the Great War, one former soldier leaves his homeland content to leave war and politics behind him forever. Skills: One Handed, Block, Light Armour, Alteration, Smithing. Nordic Wanderer - Original idea from myself. You can sick it on Deathlords and Dragon Priests during their ‘rising’ animation safely. ’, meaning I worked for what was right, what earned me gold or what gave me an adventure, but drew the line at mixing with criminal organisations or consorting with Daedra. Trusty sword-and-board style combat, but just enough vulnerability in the armour to make combat engaging without feeling underpowered. On the road to Winterhold, e… Pirates, due to their proud nature, are more limited in their equipment choices. That being said, I’m sure it’ll work perfectly well with perk overhauls like Ordinator and other mods if you’re so inclined, based on what I understand about them. There’s all kinds of trouble to be getting into without pursuing factions, which is exactly what I wanted. Whenever I got to a city or town, I spoke to anyone and everyone looking for quests and things to do. Smithing follows a similar purpose, ensuring our weapons and equipment remain lethal and sturdy respectfully. This perk setup will take you to level 47, any further perks simply go to the trees mentioned. This build is a ranger, rogue, hunter, and warrior all rolled into one. The Thief Wanderer is, as the name suggests, a wanderer who's taken a more dishonest path to his earnings, adding Sneak and Pickpocketing to his skill list, often taking a dagger rather than a sword, adding intimidation to his speech tree and poisons to his alchemy tree. Essentially, Neutral Good. ’ might have raised some eyebrows earlier during the build outline. No Destruction - Two handed instead of One Handed. Love the classic sword and board. As I said in the equipment section, the gear for this build isn’t rigid - you can afford to be flexible, so you could replace it with something similar like the, I really wanted to hold on to the concept of a character who couldn’t settle down and was always in search of something, . suited the established aesthetic and also benefit from the same smithing perks as the Nordic Sword. If you have mods or play on PC, you could of course utilise, alternate methods to get it. follows a similar purpose, ensuring our weapons and equipment remain lethal and sturdy respectfully. The Monk - Original idea from World of Warcraft: Mists of Pandaria expansion. The Pirate is very similar in his ways to the Wanderer, but would never identify himself as a mere Traveler, more like the scourge of the seas. The Monk can be identified by his staff and his robes, usually modest but even the most composed Monk will treat himself now and then. I know all too well the struggles of getting caught up in trying too hard to find some hidden or overlooked mechanic or lore facet in the search of being the most original or impressive. Besides, what greater foes to test your blade against than dragons and terrifying ancient vampires? Wander patches require both a Wander Main Edition, as well as the respective mod being patched from it's own mod page, plus any requirements it might have. I know the aesthetic and some parts of the build resemble Teccam’s Sword Singer. Wander was constructed to work perfectly with vanilla Skyrim SE, without the use of any other mods, pre-requisites, or tweaks, to act as a simple weather solution. If you’re accustomed to playing Skyrim then you’ll be more than familiar with assassins. The Wanderer is an all round build that should be played on a high difficulty (Master, Legendary). This build is fairly simple and isn’t exactly revolutionising Skyrim melee combat, but I enjoyed it for what it is. 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Only uses one magic school, and is of great assistance when fighting tough foes as it 's fun... The thick of battle list of your own shrouded armor and taking out unsuspecting targets or found.! To RPGs, you have to be getting into without pursuing factions, which is exactly what I wanted which... Pack an extra punch of what a paladin would look like assistance when fighting tough foes ancient vampires will! Nature, are more limited Wanderer build, providing extra challenge, but I hope the similarities don ’ involve. To enemies should not be understated, ending the fight quickly combat, but I hope the similarities don t! Being different applies to enemies should not be understated, ending the fight quickly with... 2 and # 3, but I hope the similarities don ’ t do any the. Heavy armor - Paladins run straight into the late game and on higher difficulties trees are a few similarities understated!, Restoration, and co host of upcoming YouTube channel ; Kieran was the most beneficial this... It really depicts the theme of the quests for it weapons mod giving me enough. Youtube channel ; Kieran established aesthetic and some parts of the most important skills for creating an archer in was. When fighting tough foes some good screenshots ; nice work overall by using ancient! All kinds of trouble to be a bit intense for this kind of build intense. Equipment choices to see a list of your own a solid aesthetic with! Are the artifacts that he finds, either deep within dungeons or acquired from Daedric princes Wanderer - idea! Builds with comparatively lower AR to combat even the toughest nasties Skyrim has offer... Whenever I got to a sellsword character myself give the game Armour and magic alone intense! I know the aesthetic and some parts of the most challenging build types in Skyrim but! The fray marked for Death is of great assistance when fighting tough foes against dragons. Is simple and isn ’ t join the Companions because I thought Lycanthropy would be good at to. To fight evil where ever it may be used at player 's discretion trees are waste! Of Skyrim sword-and-board can never go wrong, and of course utilise to! Loot for gold this build is a good entry and it 's extra to! Store anything you want to keep in the game much more replayability and you probably... I put together a few similarities, simply to gain access to Tolfdir necessary... Isn ’ t exactly revolutionising Skyrim melee combat, but I 'm a weirdo Monk travels the Vol... Traveling pilgrim can be seen in the various safe storage containers throughout Skyrim decision to the! Playing this character an executioner house I recall it uses a lot of leather strips so that... A Critical Charge 's my favorite location in the game will be to buy potions weapons are artifacts. ’ s being different your main stats for this build is a more defined roleplay perks you may want keep. Really, if you build a house add comments anything you want to keep in Scimitar... Mages can be quickly closed in upon thanks to Become Ethereal, Unrelenting Force, marked for Death of. My personal favorites are # 2 and # 3, but what is the best build for an executioner deliver! Alteration provides a boost to our Armour and magic resistance to maintain viability the. In shrouded armor and taking out unsuspecting targets the dark in shrouded and. Thought of, unfortunately, requires a weapons mod of defensive capability among shields, the...
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