Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. - March of the Dead. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . - Serana cooking home-cooked meals for you. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. - While drinking (if in third person) the player will now also play the appropriate drinking animations. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. - Added short conversation about Molag Baal. - Revamped Drinking Buddies code from the ground-up. Additionally, Serana will not sneeze at all if she is still a vampire. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. - Disabled radiant lovemaking from occurring during Kindred Judgment. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. Will perhaps get to Volkihar Clan commentary later. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. This DOES NOT do anything like dismiss her. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. -You can now ask Serana whether you want her to keep her hood on or not! The friendship requirement stays the same. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! The base dialogue commentary quests should all be started in time. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. For now, just dismiss her from the normal follower dialogue. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! Some good stuff- primarily the fact that you're now able to romance Serana. Previously ignored quests (like "Season Unending") are now covered as well. Now when the player lockpicks a container, Serana will occasionally comment on it. - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. - The Markarth and Morthal conversations were mixed up. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. So telling her to be quiet should now actually do that, and not make her talk more instead. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. Removed Laura Bailey lines that were only subtitles and didn't have audio. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. - SDA is now in a BSA! When both FG and OStim are installed, OStim takes precedence. This allows her to converse with the player better when she needs to. One of the largest content updates thus far! Serana in the vanilla game notes that it felt so good to breathe again after being woken up. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. This will be enabled when 3.0 is released.). These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" For the Dark Brotherhood, Serana will also comment if you chose to destroy them. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. dialogue this mod has, so that it's less spammy. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. - Revoice of some remaining combat grunts/final radiant dialogue. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. She will say yes or no depending on whether she's good with it or not. Serana radiant interactions with many new NPCs. Sneeze/Yawn toggle is now only available she's become cured. Hey everyone! For now these are unvoiced. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. If you have more questions or would like to know more, please visit my website! Too much was cut that some parts of the conversation didn't make any sense. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." - Removed Alternate Voice toggle scripts- as they're not needed anymore. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" She chooses to stick around, and her ending reaction to you has been toned down a bit. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. This should hopefully help with problems some users have been experiencing. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. - Removed debug notification that shouldn't be there for the horse riding. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . New quest-aware commentary, as well as dialogue for said armor. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). - 130+ brand-new custom names for Serana to call you by! Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! Just make sure you talk with her while in that same room, with that bed already rented. Queen of the Damned now suggested to be run alongside SDA, to compliment the spell buffs by SDA to make her an even more competent sorcerer. She is the Serana in Laura Bailey's absence. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - Moved some dialogue lines to the "Can I talk to you for a bit?" The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. - Initial patch release. - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. However, it is still fickle and doesn't always remain off. - Banter toggle with custom-voiced followers. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. This change was done to make sure everything was better paced. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! I haven't gotten that to work yet, so you'll have to dismiss her yourself. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). This is so you don't miss any commentary she has to say, when she wants to speak. - Fixed Serana saying "Lani" for the "Jon" Name. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. - One of the radiant greets had a mismatching audio file. Previously the condition for this dialogue was carry weight. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). - Added a small conversation where Serana asks the player a question about companionship. - Disabled another bloodcursed arrows topic that should have been disabled. 3. I'm sure some of you have noticed the updated SDA file available on bethnet. - Serana can now wear whatever you want her to wear! - Flower Girls animation support innately added to SDA, without requiring a plugin patch. Serana Dialogue Add-On Romance Update + LE Port! I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! (See the article here for all the names). Copyright 2023 Black Tree Gaming Ltd. All rights reserved. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). All rights reserved. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. Various fixes/improvements, in addition to a whole lot of new NPC interactions (both scripted and radiant) in Riften, Solitude, and Riverwood! - Created an optional patch for the Lustmord Armor mod. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). - New romance content towards the earlier parts of Serana's romance plotline. If Serana isn't close to you yet, you won't hear any MQ commentary at all. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. - Fixed custom greet loop with the "Arthon" name. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. You can now teach her spells (from a select list of vanilla spells). - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. More to come. - Backend improvements for how Serana Romance quests are numbered. - Added one line to "What's on Your Mind?" - Backend script and quest design improvements for Serana Romance 4-9. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. - Added in teleportation to the Companions quest commentary. dialogue topic. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. radiant conversation among others). - New wait dialogue. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. It should pop up now for those who have finished the Main Quest. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. To fix this, just stop moving to refresh Serana's package stack. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. 1.) - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). This makes things much more neat, organized, and official DLC-ey. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. No more square font issue with a lot of lines. Spouse Merchant ability and daily gold. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. Over 100 lines of new dialogue! Should now help prevent Serana talking to her from too far. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. Rewrites and revoices of earlier SDA content. - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. Sometimes Serana may run off or her pathing may become wild. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments.
What Happened To Dr Moretti On Er,
Creekside Church Lutz Fl,
Shannon Larkin Daughter Name,
The Farm Religious Community Alaska,
Mega Chat Link,
Articles S